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F-Zero GX: Difference between revisions
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{{testing/entry|revision=4.0-5962|OS=Windows 7 x64|CPU=Intel Core i5-4460|GPU=NVIDIA GeForce GTX 660 Ti|result=Settings differed from default: Direct3D, 2.5x Native, 4x AA, 16x AF, "Dual Core" unchecked, "Skip EFB Access from CPU" checked, "Framelimit" off, "VSync" unchecked (Adaptive VSync enabled in NCP). Tested two entire Grand Prix cups. Not a single crash! Full speed 98% of the time. Loss of speed is due to a handful of stutters usually during the first 3-8 seconds of a race (not in every race though) and about 1-2 stutters during the rest of a race. Once you play through a race, replaying it lowers the chances of stuttering, possibly to none. There are some audio bugs - mostly the music in the menu when selecting stuff, and sometimes the "3, 2, 1, GO" doesn't play all the way. Other NCP settings used: Max Pre-Rendered Frames set to "1". It helps reduce input lag with VSync, which is important for this game. Overall, satisfying results!|tester=Jodeth}} | {{testing/entry|revision=4.0-5962|OS=Windows 7 x64|CPU=Intel Core i5-4460|GPU=NVIDIA GeForce GTX 660 Ti|result=Settings differed from default: Direct3D, 2.5x Native, 4x AA, 16x AF, "Dual Core" unchecked, "Skip EFB Access from CPU" checked, "Framelimit" off, "VSync" unchecked (Adaptive VSync enabled in NCP). Tested two entire Grand Prix cups. Not a single crash! Full speed 98% of the time. Loss of speed is due to a handful of stutters usually during the first 3-8 seconds of a race (not in every race though) and about 1-2 stutters during the rest of a race. Once you play through a race, replaying it lowers the chances of stuttering, possibly to none. There are some audio bugs - mostly the music in the menu when selecting stuff, and sometimes the "3, 2, 1, GO" doesn't play all the way. Other NCP settings used: Max Pre-Rendered Frames set to "1". It helps reduce input lag with VSync, which is important for this game. Overall, satisfying results!|tester=Jodeth}} | ||
{{testing/entry|revision=4.0-6080|OS=Windows 8.1 x64|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=''Enable FPRF = On<br/>V-Sync = On<br/>Enable Dual Core = On<br/>Synchronize GPU thread = On<br/>Skip EFB Access from CPU = On<br/>''OpenGL is best for graphical accuracy while Direct3D is best for graphical performance. V-Sync is not causing crashes for me. I'm not sure if my GPU is NVIDIA Adaptive V-Sync compatible. I enabled Skip EFB Access from CPU just so I can play Sand Ocean without slowdowns. Mostly 60FPS/60VPS but my GPU sometimes struggles rendering 29 other racers reducing VPS. Tested [https://www.youtube.com/watch?v=eEbmrwnYaXs fmadd and fmul] by recording my own time trial ghost and replay data in Dolphin and replaying the ghost and replay on real hardware and vise-versa. No issues.|tester=Wildgoosespeeder}} | {{testing/entry|revision=4.0-6080|OS=Windows 8.1 x64|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=''Enable FPRF = On<br/>V-Sync = On<br/>Enable Dual Core = On<br/>Synchronize GPU thread = On<br/>Skip EFB Access from CPU = On<br/>''OpenGL is best for graphical accuracy while Direct3D is best for graphical performance. V-Sync is not causing crashes for me. I'm not sure if my GPU is NVIDIA Adaptive V-Sync compatible. I enabled Skip EFB Access from CPU just so I can play Sand Ocean without slowdowns. Mostly 60FPS/60VPS but my GPU sometimes struggles rendering 29 other racers reducing VPS. Tested [https://www.youtube.com/watch?v=eEbmrwnYaXs fmadd and fmul] by recording my own time trial ghost and replay data in Dolphin and replaying the ghost and replay on real hardware and vise-versa. No issues.|tester=Wildgoosespeeder}} | ||
{{testing/entry|revision=5.0-rc-34|OS=Windows 10 x64|CPU=Intel Core i5-6600K @ 3.5GHz (4.5GHz oc)|GPU=NVIDIA GeForce GTX 970|result='''Final Verdict''': F-Zero GX mostly hits a consistent 60fps, only suffering minor framerate drops, stutters, and the rare slowdown. Otherwise, this game looks fantastic at a native 16:9 aspect ratio in 1080p. Very little screen tearing with V-Sync disabled (I've had mixed results with it enabled - mostly positive, but occasional random crash has led me to disabling V-Sync for now). Used Gamecube Controller, with Mayflash Adapter, and installed the Gamecube drivers via the [https://wiki.dolphin-emu.org/index.php?title=How_to_use_the_Official_GameCube_Controller_Adapter_for_Wii_U_in_Dolphin Dolphin wiki itself]. I was able to complete every Cup on Master difficulty with no issues whatsoever, other than the mentioned slowdown issues, and oddly missing Credit stills - the Pilot homages working fine otherwise. | {{testing/entry|revision=5.0-rc-34|OS=Windows 10 x64|CPU=Intel Core i5-6600K @ 3.5GHz (4.5GHz oc)|GPU=NVIDIA GeForce GTX 970|result='''Final Verdict''': F-Zero GX mostly hits a consistent 60fps, only suffering minor framerate drops, stutters, and the rare slowdown. Otherwise, this game looks fantastic at a native 16:9 aspect ratio in 1080p. Very little screen tearing with V-Sync disabled (I've had mixed results with it enabled - mostly positive, but occasional random crash has led me to disabling V-Sync for now). Used Gamecube Controller, with Mayflash Adapter, and installed the Gamecube drivers via the [https://wiki.dolphin-emu.org/index.php?title=How_to_use_the_Official_GameCube_Controller_Adapter_for_Wii_U_in_Dolphin Dolphin wiki itself]. I was able to complete every Cup on Master difficulty with no issues whatsoever, other than the mentioned slowdown issues, and oddly missing Credit stills - the Pilot homages from Master Class working fine otherwise. | ||
Settings: Backend OpenGL (Direct3D seems to deliver similar performance), Force 16:9, V-Sync (False), 3x Native (1920x1584), 4xAA (4x SSAA is possible, but tends to cause more stuttering? it's difficult to say), Per-Pixel Lighting (true), Skip EFB Access from CPU (DISABLED - this will reduce or remove blur effects from boosting and Sand Ocean/Fire Field(?), but the slowdowns on mentioned tracks makes the game essentially unplayable). All other settings left to default. On a side note, Dolphin VR 4.0-9170-dirty with Oculus Rift DK2 and SDK 0.7 works well, drawback being choppy headtracking and broken menus.|tester=PyroPaperPlanes}} | Settings: Backend OpenGL (Direct3D seems to deliver similar performance), Force 16:9, V-Sync (False), 3x Native (1920x1584), 4xAA (4x SSAA is possible, but tends to cause more stuttering? it's difficult to say), Per-Pixel Lighting (true), Skip EFB Access from CPU (DISABLED - this will reduce or remove blur effects from boosting and Sand Ocean/Fire Field(?), but the slowdowns on mentioned tracks makes the game essentially unplayable). All other settings left to default. On a side note, Dolphin VR 4.0-9170-dirty with Oculus Rift DK2 and SDK 0.7 works well, drawback being choppy headtracking and broken menus.|tester=PyroPaperPlanes}} | ||
{{testing/end}} | {{testing/end}} |