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New Super Mario Bros. Wii: Difference between revisions
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(I added by experiences using Dolphin 5 RC 33 on Mac OS X Yosemite.) |
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{{testing/entry|revision=4.0-3502|OS=Windows 7 x64|CPU=Intel Celeron B820|GPU=NVIDIA GeForce GT 620M|result=Perfect, 60FPS using frame skip (4)|tester=MiiMaker}} | {{testing/entry|revision=4.0-3502|OS=Windows 7 x64|CPU=Intel Celeron B820|GPU=NVIDIA GeForce GT 620M|result=Perfect, 60FPS using frame skip (4)|tester=MiiMaker}} | ||
{{testing/entry|revision=4.0-7636|OS=Windows 10 x64|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}} | {{testing/entry|revision=4.0-7636|OS=Windows 10 x64|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}} | ||
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X Yosemite 10.10.3|CPU=Intel Core i5 @2.6-3.3GHz|GPU=Intel Iris (Integrated)|result=I mostly use this setup for testing custom levels. Pretty good FPS, but a lot of stuff is either invisible or not animated because I'm using EFB to Texture Only. I also use OpenGL/AL, 1x Native resolution, no anti-aliasing, 1x Filtering and Scaled EFB copy.|tester=}} | |||
{{testing/end}} | {{testing/end}} | ||