Super Mario Galaxy 2: Difference between revisions

Jump to navigation Jump to search
m (Text replacement - " x64" to "")
m (Text replacement - " x86_64" to "")
Line 60: Line 60:
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8GHz|GPU=NVIDIA GeForce GTS 450|result=Playable stable 60FPS at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8GHz|GPU=NVIDIA GeForce GTS 450|result=Playable stable 60FPS at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-2400|GPU=NVIDIA GeForce GTX 460|result=Playable mostly 60FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50FPS.|tester=rpglord}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-2400|GPU=NVIDIA GeForce GTX 460|result=Playable mostly 60FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50FPS.|tester=rpglord}}
{{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x86_64|CPU=Intel Core i5-3570K @ 4.6GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1|CPU=Intel Core i5-3570K @ 4.6GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/entry|revision=3.0-787|OS=Windows 7 x86|CPU=Intel Core i5-2540M @ 2.5GHz|GPU=NVIDIA GeForce 635M|result=Smooth 60FPS playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55FPS. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality.|tester=SXPanda}}
{{testing/entry|revision=3.0-787|OS=Windows 7 x86|CPU=Intel Core i5-2540M @ 2.5GHz|GPU=NVIDIA GeForce 635M|result=Smooth 60FPS playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55FPS. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality.|tester=SXPanda}}
{{testing/entry|revision=3.5-1363|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.6GHz|GPU=NVIDIA GeForce GTX 590|result=Solid 60FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies -> Texture, Texture Cache -> Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}}
{{testing/entry|revision=3.5-1363|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.6GHz|GPU=NVIDIA GeForce GTX 590|result=Solid 60FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies -> Texture, Texture Cache -> Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}}