Baten Kaitos: Eternal Wings and the Lost Ocean: Difference between revisions

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'''''Baten Kaitos: Eternal Wings and the Lost Ocean''''' is a 2003 role-playing video game that was developed by tri-Crescendo and Monolith Soft and published by Namco for the Nintendo GameCube. First released in Japan in 2003, it is the first game in the ''Baten Kaitos'' series, and takes place after ''[[Baten Kaitos Origins]]'', a prequel released in 2006. It tells the story of a young man named Kalas and his companion Xelha, who live in an aerial island-based kingdom in the clouds. The title, ''Baten Kaitos'', comes from Arabic meaning "belly of the sea monster" and is also the name of the star Zeta Ceti.
'''''Baten Kaitos: Eternal Wings and the Lost Ocean''''' is a 2003 role-playing video game that was developed by tri-Crescendo and Monolith Soft and published by Namco for the Nintendo GameCube. First released in Japan in 2003, it is the first game in the ''Baten Kaitos'' series, and takes place after ''[[Baten Kaitos Origins]]'', a prequel released in 2006. It tells the story of a young man named Kalas and his companion Xelha, who live in an aerial island-based kingdom in the clouds. The title, ''Baten Kaitos'', comes from Arabic meaning "belly of the sea monster" and is also the name of the star Zeta Ceti.


== Patches ==
== Problems ==
=== Freezes ===
The game may rarely freeze while displaying photograph magnuses (e.g. in shops and the deck screen, mostly on the first game disc). Disabling Dual Core solves this. If it causes too much slowdown, you can also save the game’s state (Emulation → Save State) prior to selling photographs and reload if a freeze occurred to work around this problem.
 
=== Flipping Screen ===
With Virtual XFB (Enabled by Default) the screen rapidly flips. To solve disable XFB (Real XFB crashes after logos) before opening the game then open graphics settings. Only happens on PAL version.
 
== Enhancements ==
{{todo|These Action Replay codes are encrypted. Please decrypt them and clean up the code and section titles.}}
=== 60Hz AR Codes ===
=== 60Hz AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1984] ====
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1984] ====
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ME7P-UZ4T-EEEQ5
ME7P-UZ4T-EEEQ5
3YJ5-JWQF-0NZR2</pre>
3YJ5-JWQF-0NZR2</pre>
== Problems ==
=== Freezes ===
The game may rarely freeze while displaying photograph magnuses (e.g. in shops and the deck screen, mostly on the first game disc). Disabling Dual Core solves this. If it causes too much slowdown, you can also save the game’s state (Emulation → Save State) prior to selling photographs and reload if a freeze occurred to work around this problem.
=== Flipping Screen ===
With Virtual XFB (Enabled by Default) the screen rapidly flips. To solve disable XFB (Real XFB crashes after logos) before opening the game then open graphics settings. Only happens on PAL version


== Configuration ==
== Configuration ==