| Progress Continues
We've already had 11518 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: November 2019 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Baten Kaitos: Eternal Wings and the Lost Ocean
|Baten Kaitos: Eternal Wings and the Lost Ocean|
|Developer(s)||tri-Crescendo, Monolith Soft|
|Publisher(s)||Namco Bandai Games|
|Release date(s)|| JP December 5, 2003|
NA November 16, 2004
EU April 1, 2005
AUS May 19, 2005
|Input methods||GameCube Controller|
|GameIDs||GKBEAF, GKBPAF, GKBJAF|
Baten Kaitos: Eternal Wings and the Lost Ocean (aka Baten Kaitos: Owaranai Tsubasa to Ushinawareta Umi in Japan) is a 2003 role-playing video game that was developed by tri-Crescendo and Monolith Soft and published by Namco for the Nintendo GameCube. First released in Japan in 2003, it is the first game in the Baten Kaitos series, and takes place after Baten Kaitos Origins, a prequel released in 2006. It tells the story of a young man named Kalas and his companion Xelha, who live in an aerial island-based kingdom in the clouds. The title, Baten Kaitos, comes from Arabic meaning "belly of the sea monster" and is also the name of the star Zeta Ceti.
There are no reported problems with this title.
Widescreen Gecko Code
The Widescreen hack included with Dolphin causes balancing issues with the background and clipping issues that this Gecko Code for any region will solve. Make sure to leave the Widescreen Hack included with Dolphin disabled.
$16:9 Widescreen Region-Free F6000001 80008180 5403D97E E3E10038 D2000008 00000002 38600001 CBE10030 60000000 00000000 E0000000 80008000 F6000001 80008180 ED6A4824 ED080172 D2000000 00000005 3821FFFC 93E10000 3FE03FAB 93E30000 C1630000 ED2B0272 ED6A4824 83E10000 38210004 00000000 E0000000 80008000 F6000001 80008180 ED4B5024 ECA90172 D2000000 00000006 3821FFF4 93E10000 D9210004 3FE03FAB 93E30000 C1230000 ED4902B2 ED4B5024 83E10000 C9210004 3821000C 00000000 E0000000 80008000 F6000001 80008180 5460063F 418201FC D200002C 00000006 3C803F40 90810008 C0210008 C0030000 EC010032 D0030000 C003000C EC010032 D003000C 38800001 60000000 00000000 E0000000 80008000 F6000001 80008180 5460063F 418203A4 D2000040 00000006 3C803F40 90810008 C0210008 C0030000 EC010032 D0030000 C003000C EC010032 D003000C 38800001 60000000 00000000 E0000000 80008000
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 041B2EF0 00000014 021B2EF8 000001E0 021B2F00 000001E0
Only configuration options for the best compatibility where they deviate from defaults are listed.
|DSP LLE Recompiler||Fix "tubular voices" audio issue present with HLE|
The graph below charts the compatibility with Baten Kaitos: Eternal Wings and the Lost Ocean since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Phenom II X4 955 @ 3.2GHz||ATI Radeon HD 5770||Fullspeed, random crashes.|
|Windows 7||Intel Core i7-2670QM @ 2.2GHz||NVIDIA GeForce GTX 560M||Fullspeed, runs perfect.||Phazon Lord|
|Ubuntu 10.04||AMD Phenom II X3 720||NVIDIA GeForce 8800 GT||Running 2x Native Resolution, 2x AA, 4x AF @ 75-100%. Game looks great. Can't speak to the crash listed above, but from what I've played it is working well.||keller999|
|Mac OS X 10.6.8||Intel Core 2 Duo @ 2.66GHz||NVIDIA GeForce 320M||Runs great (with slowdowns due to low specs).|
|Mac OS X 10.8.4||Intel Core i7-4650U||Intel HD5000||Fullspeed at 2x IR 16x AF, no AA, vsync. Rare slowdowns where holding TAB helps.||Verix|
|openSUSE||AMD Phenom II X4 955||NVIDIA GeForce 9800 GT||Runs mostly fine except for the photograph magnus crashes (which seem to occur only on the first game disc). Performance is not as good as it should be (drops down to 75% or less at times); graphics and DSP settings appear to have absolutely no influence on that though.|
|Windows 7||AMD Phenom II X4 960T @ 3GHz||NVIDIA GeForce GTX 650||Fullspeed, runs incredibly well with very little audio/graphic issues. Very minimal lag in areas with water or during transition animations into battle. Graphics setup used (all others unchecked): Backend (Direct3D9), Fullscreen resolution (Auto), Aspect Ratio (Auto), IR (Auto/Multiple of 640x528), No Anti-Aliasing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Depth Calculation. For audio, DSP HLE emulation with default settings (i.e no DSPLLE on Seperate Thread, no Dump Audio, etc)||LaDestitute|
|Windows 7||Intel Core i7-3770K||NVIDIA GeForce GTX 560 Ti||The game runs flawlessly using the default .ini configuration override that Dolphin includes. There are some very minor slow downs in certain areas with mirrors and water, going from full speed (30FPS) to 25-28FPS. The game can run with Dual Core enabled, if I remember correctly, interacting with picture magnus in the menus are really laggy.|
|Windows 7||AMD Phenom II X6 1090T @ 3.21GHz||AMD Radeon HD 7770||The game seems to run almost flawlessly with Dual Core enabled and EFB enabled. FPS was stable even at places with water. In these areas, fps was consistent and very stable, never really deviating from 30 fps and this is with Anti-Aliasing settings set to 4x SSAA and Anisotropic filtering to 16x. No apparent glitches or graphical issues with Dual Core and EFB enabled either. But one thing I noticed was the audio which sounded a bit off and "tubey" but is completely negligible and hard to notice, that aside the game runs fine. Only noticeable drop in fps is during the transition into battle.||EndlessNights222|
|Windows 10||Intel Core i7-4790K||NVIDIA GeForce GTX 980||The game runs fullspeed with default config on OpenGL, DX11 and DX12. The game doesn't slowdown with Dual Core Enabled during shops and with picture magnus(at least for me) anymore, thus it can be safely enabled by default. The game doesn't "flip at startup" with EFB enabled anymore either(for me at least), thus that setting can also be enabled from start.||Fenrir|