New Super Mario Bros. Wii: Difference between revisions
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(→Problems: Higher IR + Force Texture Filtering = Enhancements) |
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== Problems == | == Problems == | ||
=== {{s}}Blue Coins/Static Coins/Objects Not Rendering Correctly{{/s}} === | === {{s}}Blue Coins/Static Coins/Objects Not Rendering Correctly{{/s}} === | ||
Some 2D elements, such as floating coins and ?-Boxes, will not be animated. Blue coins will be invisible when their associated P-Switch is activated, but can still be collected. Uncheck "Store EFB Copies to Texture Only" to fix these issues. The animations and blue coin visibility were fixed by {{revision|4.0-6860}} but they were rendered only in 1x native resolution. In {{revision|4.0-7072}} they are finally rendered in HD. | Some 2D elements, such as floating coins and ?-Boxes, will not be animated. Blue coins will be invisible when their associated P-Switch is activated, but can still be collected. Uncheck "Store EFB Copies to Texture Only" to fix these issues. The animations and blue coin visibility were fixed by {{revision|4.0-6860}} but they were rendered only in 1x native resolution. In {{revision|4.0-7072}} they are finally rendered in HD. | ||
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{{image|Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")}} | {{image|Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")}} | ||
{{image|Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins invisible, but can be collected)|br}} | {{image|Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins invisible, but can be collected)|br}} | ||
== Enhancements == | |||
=== Banding/Pixelated Shading === | |||
At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this. | |||
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}} | |||
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}} | |||
== Configuration == | == Configuration == |