Mario Kart: Double Dash‼: Difference between revisions

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(update my test results)
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{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core 2 Quad Q9400 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Perfect as far as I can tell. D3D Backend, HLE and all else defaults|tester=Cammelspit}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core 2 Quad Q9400 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Perfect as far as I can tell. D3D Backend, HLE and all else defaults|tester=Cammelspit}}
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Then works well at 2x native internal resolution|tester=josch}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/end}}
{{testing/end}}