Sonic Heroes: Difference between revisions

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In the multiplayer modes of Sonic Heroes, buttons will mash even when holding them, acting like an autofire, making it impossible to play.  This applies to stick movement as well.  On PAL versions of the game, this also happens in the single player, making the game totally unplayable.  Fixed by {{revision|4.0-8586}}
In the multiplayer modes of Sonic Heroes, buttons will mash even when holding them, acting like an autofire, making it impossible to play.  This applies to stick movement as well.  On PAL versions of the game, this also happens in the single player, making the game totally unplayable.  Fixed by {{revision|4.0-8586}}


== Enhancements ==
=== Graphical Glitches ===
=== Graphical Glitches ===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. However, the problem still occurs if using resolutions above 1x Native while enabling the '''Scaled EFB Copy''' or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. Fixed by {{revision|4.0-1474}}.
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. However, the problem still occurs if using resolutions above 1x Native while enabling the '''Scaled EFB Copy''' or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. Fixed by {{revision|4.0-1474}}.
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{{image|Sonic Heroes Text Error.png|Corruption}}
{{image|Sonic Heroes Text Error.png|Corruption}}
{{image|Sonic Heroes Text Fixed.png|Fixed|br}}
{{image|Sonic Heroes Text Fixed.png|Fixed|br}}
== Enhancements ==


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===