Metal Gear Solid: The Twin Snakes: Difference between revisions
Jump to navigation
Jump to search
(Clean-up) |
(5.0 fixed issues clean-up) |
||
Line 15: | Line 15: | ||
=== Codec Screen Defects === | === Codec Screen Defects === | ||
The backdrop of the codec screen that zooms in on Snake requires XFB set to real. While VirtualXFB will display it correctly after setting it to RealXFB, this only lasts for one loading zone, then you would have to toggle RealXFB again to make VirtualXFB work again. In order to avoid the bug altogether, enable RealXFB. This is a minor defect, and enabling RealXFB causes the game to render at native resolution, so use at your own discretion. | The backdrop of the codec screen that zooms in on Snake requires XFB set to real. While VirtualXFB will display it correctly after setting it to RealXFB, this only lasts for one loading zone, then you would have to toggle RealXFB again to make VirtualXFB work again. In order to avoid the bug altogether, enable RealXFB. This is a minor defect, and enabling RealXFB causes the game to render at native resolution, so use at your own discretion. | ||
== Enhancements == | == Enhancements == |