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Sonic Colors: Difference between revisions
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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5450 @ 3GHz|GPU=NVIDIA GeForce 730|result=While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows.|tester=ĐeäTh}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5450 @ 3GHz|GPU=NVIDIA GeForce 730|result=While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows.|tester=ĐeäTh}} | ||
{{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 960|result=Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.|tester=Brimaster2000}} | {{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 960|result=Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.|tester=Brimaster2000}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=NVIDIA GeForce GTX 650|result=Playable 30FPS most of the time, with some stuttering on first minutes of gameplay. FPS dropped to 22 on certain parts of Sweet Mountain. Using DirectX 11, 3x native resolution.|tester=jonasbantunes}} | |||
{{testing/end}} | {{testing/end}} | ||