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Kirby's Return to Dream Land: Difference between revisions
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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Long Black Shadows in OpenGL and Other Serious Issues === | === <s>Long Black Shadows in OpenGL and Other Serious Issues</s> === | ||
In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}. A recent revision of Dolphin broke this even more so, in that now the only thing visible is the background. This problem still persists as of {{revision|4.0-9215}}. The only fix is to use a Direct3D backend. | In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}. A recent revision of Dolphin broke this even more so, in that now the only thing visible is the background. This problem still persists as of {{revision|4.0-9215}}. The only fix is to use a Direct3D backend. | ||
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}} | {{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}} This issue was fixed by the introduction of a work-around for Vulkan and OpenGL. | ||
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