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Paper Mario: Difference between revisions
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{{testing/entry|revision=7570|OS=Windows 7|CPU=Intel Core2 Duo E7400 @ 3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=20-25FPS. Savegames are loading correctly. No HLE sound, but LLE works fine.|tester=}} | {{testing/entry|revision=7570|OS=Windows 7|CPU=Intel Core2 Duo E7400 @ 3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=20-25FPS. Savegames are loading correctly. No HLE sound, but LLE works fine.|tester=}} | ||
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=55-60FPS at 1600x900. Music sometimes doesn't play or is too quiet/too loud.|tester=}} | {{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=55-60FPS at 1600x900. Music sometimes doesn't play or is too quiet/too loud.|tester=}} | ||
{{testing/entry|revision=5.0-3255|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.9GHz|GPU=AMD Radeon R9 200|result= | {{testing/entry|revision=5.0-3255|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.9GHz|GPU=AMD Radeon R9 200|result=30FPS in battle, 30FPS in the over-world, drops 5-10 frames in certain areas. Audio is fine with the only exception I found in the area behind the Goomba Village when you fall, were the audio clips into itself and pops allot. Setting audio backend to OpenAL minimized this, changing HLE to LLE had the same result. Audio stays at full speed regardless of FPS during testing. Minor lag spikes that cause the game to freeze for a split second every so often. No crashes or errors, tested in both 3x and 2x native resolution and got the same results. Duel Core enabled and D3D12 as the backend, D3D11 while not fully tested seems to produce the same results.|tester=}} | ||
{{testing/end}} | {{testing/end}} | ||