Fire Emblem: Radiant Dawn: Difference between revisions
Jump to navigation
Jump to search
(→Problems: I'm updating this to actually be correct.) |
|||
Line 18: | Line 18: | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== | |||
=== Rebirth (1) PAL Crash === | |||
On the PAL version of the game, when loading rebirth (1)'s mission, the game will crash. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, but has not worked for everyone. The NTSC version does not seem to have this issue. | |||
=== Character Faces === | === Character Faces === | ||
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used. | If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used. | ||
}}}} | }}}} |