Fire Emblem: Radiant Dawn: Difference between revisions

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(→‎Problems: I'm updating this to actually be correct.)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Freeze while creating a save state ===
 
The game randomly freezes while creating a save stateUsing single core mitigates this issue.
=== Rebirth (1) PAL Crash ===
 
On the PAL version of the game, when loading rebirth (1)'s mission, the game will crashFor some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, but has not worked for everyone.  The NTSC version does not seem to have this issue.


=== Character Faces ===
=== Character Faces ===
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.
=== <s>Instability</s> ===
Recent versions of Dolphin have eliminated these. (These are problems reported in previous versions.)<br>
Dolphin may crash randomly while emulating this game, it's stable in menus 99% of the time and in base; but when playing a map the game will occasionally crash when:
* Issuing a move or attack order
**Using a Galdr (slightly more frequent in past reports)
* Transitioning from the field view to the battle/upgrade animation screens
* Ending turn
* The AI can also crash the game by the doing any of the above (least frequent)
Work around it by making thorough use of save states or battle saves between every turn.
Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin has been known to crash at some point during that scene. To fix the issue, set the Audio to "DSP LLE".


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