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WarioWare, Inc.: Mega Party Game$!: Difference between revisions
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(→Configuration: remove everything. they're all default) |
(→Testing: add entry) |
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{{testing/entry|revision=4.0-593|OS=Windows 7|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 660|result=Game Boy Advance games messed up if you have any filters on (AF is also affected). Disable them and game becomes almost fully playable.|tester=Moneyvova}} | {{testing/entry|revision=4.0-593|OS=Windows 7|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 660|result=Game Boy Advance games messed up if you have any filters on (AF is also affected). Disable them and game becomes almost fully playable.|tester=Moneyvova}} | ||
{{testing/entry|revision=4.0-5886|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5GHz|GPU=Intel HD Graphics 3000 (GT2+)|result=The game appears to run perfectly (without any enhancements such as anti-aliasing or anisotropic filtering.) Setting the texture cache anywhere between safe and fast does not seem to change this.|tester=ChillBro}} | {{testing/entry|revision=4.0-5886|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5GHz|GPU=Intel HD Graphics 3000 (GT2+)|result=The game appears to run perfectly (without any enhancements such as anti-aliasing or anisotropic filtering.) Setting the texture cache anywhere between safe and fast does not seem to change this.|tester=ChillBro}} | ||
{{testing/entry|revision=5.0-5489|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect with default settings. Texture Cache Accuracy: Medium isn't needed for multiplayer anymore, but it is needed for text in Orbulon's games, and it's set by default anyways. Anisotropic filtering x16 didn't cause any problems, but Force Texture Filtering still causes corrupt backgrounds, and is also turned off automatically by the game's INI.|tester=Xerxes}} | |||
{{testing/end}} | {{testing/end}} | ||