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Template talk:Gecko: Difference between revisions
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:::::::Uhh, we need automatic description for 16:9, like before you removed it, there are many cheat codes with similar description so the 16:9 automatic cheat description would've cover them. I've just realized Metroid Prime game has one proper cheat code that does 16:9 so that's what had caused confusion between us...? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 07:01, 9 January 2018 (CET) | :::::::Uhh, we need automatic description for 16:9, like before you removed it, there are many cheat codes with similar description so the 16:9 automatic cheat description would've cover them. I've just realized Metroid Prime game has one proper cheat code that does 16:9 so that's what had caused confusion between us...? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 07:01, 9 January 2018 (CET) | ||
:::::::Yeah, a default description should be provided. If there is a mechanism to allow overwriting it everything should be fine. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 09:36, 9 January 2018 (CET) | :::::::Yeah, a default description should be provided. If there is a mechanism to allow overwriting it everything should be fine. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 09:36, 9 January 2018 (CET) | ||
::::::::I was a little confused so I'm sorry for getting into this long conversation about basically nothing. My concern was classification of what are effectively widescreen codes into the non-widescreen part of the template, but maybe Lucario's just right and we should prioritize codes that don't rely on the widescreen hack anyways. I think it's fine to do it Lucario's original way where codes using the hack just go into the generic category. <small><small><small>don't hate me</small></small></small> - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 10:11, 9 January 2018 (CET) |