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The Legend of Zelda: The Wind Waker: Difference between revisions
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(→Problems: Revising text, though unclear on validity. This seems similar to the old pre-5.0 Pictobox bug /w DirectX. Presuming we still do need to set up Text to RAM to support the Pictobox.) |
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Line 306: | Line 306: | ||
{{Config | {{Config | ||
|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes = Enable | |efb2texonlynotes = Enable Picto Box pictures | ||
|gputexdecode = Off | |gputexdecode = Off | ||
|gputexdecodenotes = Support mipmap effects | |gputexdecodenotes = Support mipmap effects | ||
Line 324: | Line 324: | ||
{{VersionCompatibilityVersion|4.0-7528|***|Windfall crash started on Windows}} | {{VersionCompatibilityVersion|4.0-7528|***|Windfall crash started on Windows}} | ||
{{VersionCompatibilityVersion|4.0-8026|***|Windfall crash fixed for Windows 8, 8.1, and 10}} | {{VersionCompatibilityVersion|4.0-8026|***|Windfall crash fixed for Windows 8, 8.1, and 10}} | ||
{{VersionCompatibilityVersion|4.0-8032| | {{VersionCompatibilityVersion|4.0-8032|****|Windfall crash fixed for Windows 7. D3D verified working on Picto Box sidequest.}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||