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Paper Mario: The Thousand-Year Door: Difference between revisions
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=== When Using Older Graphics Cards === | === When Using Older Graphics Cards === | ||
NVIDIA GeForce 400 series and newer, AMD/ATI Radeon HD 5000 series and newer, and Broadwell integrated GPUs (Intel HD Graphics 5300+) have the full suite of OpenGL and D3D features Dolphin needs for Bounding Box - a feature this game uses for many of its effects. Older GPUs (as well as all GPUs on | NVIDIA GeForce 400 series and newer, AMD/ATI Radeon HD 5000 series and newer, and Broadwell integrated GPUs (Intel HD Graphics 5300+) have the full suite of OpenGL and D3D features Dolphin needs for Bounding Box - a feature this game uses for many of its effects. Older GPUs (as well as all GPUs on macOS) lack these features, however in {{revision|5.0-2964}} a workaround was added to the OpenGL backend, though was removed in {{revision|5.0-9638}}. If you are using an older GPU on non-macOS computers, use OpenGL on a build before {{revision|5.0-9638}} to avoid glitches and broken effects. If you are using macOS, use Vulkan instead. | ||
{{Image|TTYD-DisabledBB.png|Broken Bounding Box}} | {{Image|TTYD-DisabledBB.png|Broken Bounding Box}} |