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New Super Mario Bros. Wii: Difference between revisions
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{{Test Entry|revision=7409|OS=Windows 7 Ultimate x64|CPU=Intel Core2Quad Q9550 @3,8 Ghz|GPU=nVidia 9600GT|result=Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)|tester=[[User:GothicIII|GothicIII]]}} | {{Test Entry|revision=7409|OS=Windows 7 Ultimate x64|CPU=Intel Core2Quad Q9550 @3,8 Ghz|GPU=nVidia 9600GT|result=Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)|tester=[[User:GothicIII|GothicIII]]}} | ||
{{Test Entry|revision=7483|OS=Windows 7 Ultimate x86|CPU=Intel Quad Q8300 @3.0Ghz|GPU=nVidia geForce 9500GT|result=Working perfectly, besides the coins glitch. Use EFB->Texture for better perfomance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.|tester=[[User:Rafaello Fareday|Rafaello Fareday]]}} | {{Test Entry|revision=7483|OS=Windows 7 Ultimate x86|CPU=Intel Quad Q8300 @3.0Ghz|GPU=nVidia geForce 9500GT|result=Working perfectly, besides the coins glitch. Use EFB->Texture for better perfomance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.|tester=[[User:Rafaello Fareday|Rafaello Fareday]]}} | ||
{{Test Entry|revision=7484|OS=Windows 7 Ultimate SP1 x64|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=nVidia GTX 460OC REV 2.0, 1GB DDR5|result=Very Good (Dolphin 32Bit 60 FPS with Direct3D11 plug-in in full HD 1920x1080) Ram 8GB DDR 3 1600 mhz (with Dolphin x64 Wiimote problem for me not playable)|tester=[[User:step1978|step1978]]}} | {{Test Entry|revision=7484|OS=Windows 7 Ultimate SP1 x64|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=nVidia GTX 460OC REV 2.0, 1GB DDR5|result=Very Good (Dolphin 32Bit 60 FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x Anti-Alasing: 8 samples level 32 and scale 3x) Ram 8GB DDR 3 1600 mhz (with Dolphin x64 Wiimote problem for me not playable)|tester=[[User:step1978|step1978]]}} | ||
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