Metal Gear Solid: The Twin Snakes: Difference between revisions

Jump to navigation Jump to search
Line 20: Line 20:


== Enhancements ==
== Enhancements ==
=== MSAA/SSAA ===
Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue.
{{image|Metal Gear Solid-The Twin Snakes Shadows OpenGL.png|OpenGl}}
{{image|Metal Gear Solid-The Twin Snakes Shadows Vulcan.png|Vulcan}}
{{image|Metal Gear Solid-The Twin Snakes Shadows D3D11.png|D3D11|br}}
=== Widescreen ===
=== Widescreen ===
Make sure to set Aspect Ratio graphics setting to '''Force 16:9''' when using these Gecko codes.
Make sure to set Aspect Ratio graphics setting to '''Force 16:9''' when using these Gecko codes.