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Metal Gear Solid: The Twin Snakes: Difference between revisions
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== Enhancements == | == Enhancements == | ||
=== MSAA/SSAA === | |||
Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue. | |||
{{image|Metal Gear Solid-The Twin Snakes Shadows OpenGL.png|OpenGl}} | |||
{{image|Metal Gear Solid-The Twin Snakes Shadows Vulcan.png|Vulcan}} | |||
{{image|Metal Gear Solid-The Twin Snakes Shadows D3D11.png|D3D11|br}} | |||
=== Widescreen === | === Widescreen === | ||
Make sure to set Aspect Ratio graphics setting to '''Force 16:9''' when using these Gecko codes. | Make sure to set Aspect Ratio graphics setting to '''Force 16:9''' when using these Gecko codes. |