Ōkami: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 49: | Line 49: | ||
|gfxbackend = Direct3D9 | |gfxbackend = Direct3D9 | ||
|gfxbackendnotes = OpenGL renders incorrectly and can crash the emulator. Direct3D9 has blurring/ghosting problems, most obvious at higher resolutions. Direct3D11 does not render the EFB effect, and thus does not have blurring problems yet. | |gfxbackendnotes = OpenGL renders incorrectly and can crash the emulator. Direct3D9 has blurring/ghosting problems, most obvious at higher resolutions. Direct3D11 does not render the EFB effect, and thus does not have blurring problems yet. | ||
|cpuefbaccess = | |cpuefbaccess = Off | ||
|cpuefbaccessnotes = EFB access to the CPU is required for brush to function for the bridge/river painting in older revisions {{revision|7408}}, not required at all in newer revisions {{revision|7436}} | |cpuefbaccessnotes = EFB access to the CPU is required for brush to function for the bridge/river painting in older revisions {{revision|7408}}, not required at all in newer revisions {{revision|7436}} | ||
|accuratetexturecache = Normal | |accuratetexturecache = Normal |