Ōkami: Difference between revisions

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(→‎Celestial Brush Freeze: Fixing the sentence about holding down B and A in some older builds, it does unfreeze after 10-30 seconds after letting go of B and A.)
mNo edit summary
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{{Config
{{Config
|gfxbackend                = Direct3D9
|gfxbackend                = Direct3D9
|gfxbackendnotes          = OpenGL renders incorrectly and can crash the emulator. Direct3D9 has blurring/ghosting problems, most obvious at higher resolutions. Direct3D11 does not render the EFB effect, and thus does not have blurring problems yet.
|gfxbackendnotes          = OpenGL renders incorrectly and can crash the emulator. Direct3D9 and Direct3D11 have blurring/ghosting problems, most obvious at higher resolutions.
|cpuefbaccess              = Off
|cpuefbaccess              = Off
|cpuefbaccessnotes        = EFB access to the CPU is required for brush to function for the bridge/river painting in older revisions {{revision|7408}}, not required at all in newer revisions {{revision|7436}}
|cpuefbaccessnotes        = EFB access to the CPU is required for brush to function for the bridge/river painting in older revisions {{revision|7408}}, not required at all in newer revisions {{revision|7436}}