Rayman 3: Hoodlum Havoc: Difference between revisions

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(Adding game series list)
(Added 16:9 aspect ratio fix, added dual core crash issue, and added all developers)
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{{Infobox VG
{{Infobox VG
|image    = [[File:Rayman3HoodlumHavoc.jpg‎|300px]]
|image    = [[File:Rayman3HoodlumHavoc.jpg‎|300px]]
|developer = Ubisoft
|developer = Ubisoft Paris, Ubisoft Montpellier, Ubisoft Shanghai
|publisher = Ubisoft
|publisher = Ubisoft
|series    = Rayman
|series    = Rayman
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== Emulation Information ==
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== Dual Core Crashes ===
When using Dual Core mode ''Rayman 3: Hoodlum Havoc'' can be sensitive to emulation lag, which can result in crashes within certain levels (notably in the beginning of The Summit of Clouds, as well as reaching the end credits). Disabling "Enable Dual Core" will greatly increase stability.


}}}}
}}}}
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While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.
{{Image|GRHP41-2.png|Shadow Glitch|br}}
{{Image|GRHP41-2.png|Shadow Glitch|br}}
=== 16:9 Aspect Ratio Fix ===
Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is ''flawed'', some objects are not rendered on the sides from certain distances, and it was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, as well as fixing any rendering issues.
==== NA ====
<pre>$16:9 Aspect Ratio Fix
0406B5B0 38600001
0406B5B4 4E800020
0406B628 38600001
0406B62C 4E800020
041418C4 60000000
045DB978 3F9AE148
</pre>
==== EU ====
<pre>$16:9 Aspect Ratio Fix
0406B550 38600001
0406B554 4E800020
0406B5C8 38600001
0406B5CC 4E800020
04141830 60000000
045DAE98 3F9AE148
</pre>


=== 60Hz PAL ===
=== 60Hz PAL ===