Spider-Man 2: Difference between revisions

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(Adding this game series list)
(→‎16:9 Widescreen: Add notes on vert- to widescreen code)
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This code is similar to using the widescreen hack, but prevents on-screen culling. It also makes the minimap appear slightly larger.
Unfortunately, this code is "Vert-". In other words, it causes the game's camera to zoom in, rather than expanding the view horizontally. If this is too zoomed-in, you can use the Widescreen Hack instead. The Widescreen Hack will also work better for ultrawide aspect ratios.
 
This code does prevent on-screen culling. It also makes the minimap appear slightly larger.


The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found [[GameINI#Aspect_Ratio|here]].
The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found [[GameINI#Aspect_Ratio|here]].