Sonic Adventure DX: Director's Cut: Difference between revisions
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m (→Configuration: for consistency's sake) |
(widescreen codes made by Ralf@GCForever) |
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{{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} | {{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} | ||
{{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}} | {{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}} | ||
=== 16:9 Widescreen === | |||
==== NA ==== | |||
<pre>$16:9 Widescreen | |||
0403AB38 C3628ACC | |||
040A7598 3F400000 | |||
040A75A0 3F066666 | |||
040C514C 3FF3CF3D | |||
</pre> | |||
==== EU ==== | |||
<pre>$16:9 Widescreen | |||
0403ACE8 C3628ACC | |||
040A7B58 3F400000 | |||
040A7B60 3F066666 | |||
040C570C 3FF3CF3D | |||
</pre> | |||
== Configuration == | == Configuration == |