Prince of Persia: The Sands of Time: Difference between revisions
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(→Testing: ##GHz to ## GHz mass edit) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-1334|OS=Windows Vista|CPU=AMD FX-8320 @ | {{testing/entry|revision=3.0-1334|OS=Windows Vista|CPU=AMD FX-8320 @ 4 GHz|GPU=NVIDIA GeForce GTX 580|result=Laggy, unless internal resolution is set to 1x.|tester=Terry Suave}} | ||
{{testing/entry|revision=4.0-5917|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2. | {{testing/entry|revision=4.0-5917|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=Intel HD Graphics 4000|result=Laggy at title and gameplay. Good framerate at Companies involved portion. Cinematics scenes lags/normal. Max FPS rages from 15-25FPS|tester=Shoxuja}} | ||
{{testing/entry|revision=5.0-6208|OS=Windows 10|CPU=Intel Core i3-3220 @ 3. | {{testing/entry|revision=5.0-6208|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs XFB to RAM for loading screens. On the overwrite save yes/no dialogue, there's a ton of input delay, but this doesn't happen in any other menu. I was able to complete the entire game, but immediately between the final cutscene and the credits, Dolphin threw an unknown opcode error. Hitting "yes" on all the dialogues let the credits work seemingly without issue. The game is fully playable and can be completed in any case.|tester=Xerxes}} | ||
{{testing/end}} | {{testing/end}} | ||