Mario Kart Wii: Difference between revisions

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== Enhancements ==
== Enhancements ==
=== Toad's Factory: Arrows on the Conveyor Belts ===
=== Toad's Factory: Arrows on the Conveyor Belts ===
The red and green glow on the conveyor belts on Toad's Factory fade out as you get closer to them. If Anisotropic Filtering or Internal Resolution higher than 1x (640×528) is used, the arrows fade out too early. Refer to {{issue|12047}}.
The red and green glow on the conveyor belts on Toad's Factory fade out as you get closer to them. If Texture Filtering is set to Anisotropic or Internal Resolution higher than 1x (640×528) is used, the arrows fade out too early. Refer to {{issue|12047}}.
{{image|RMCP01_ConveyorBeltArrowsIncorrect.png|The Arrows fade out too early (5x IR)}}
{{image|RMCP01_ConveyorBeltArrowsIncorrect.png|The Arrows fade out too early (5x IR)}}
{{image|RMCP01_ConveyorBeltArrowsCorrect.png|Behavior as on console (1x IR)|br}}
{{image|RMCP01_ConveyorBeltArrowsCorrect.png|Behavior as on console (1x IR)|br}}
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb2texonly = Off
|xfb2texonly             = Off
|xfb2texonlynotes = Support Wii Pinboard pictures
|xfb2texonlynotes         = Support Wii Pinboard pictures
|efb2texonly = Off
|efb2texonly         = Off
|efb2texonlynotes = Show lens flares
|efb2texonlynotes         = Show lens flares
|anisotropic = Off
|forcetexturefiltering = Default
|anisotropicnotes = Breaks various effects
|forcetexturefilteringnotes = Anisotropic (or any combination having it) breaks various effects
|accuratetexturecache     = Safe
|accuratetexturecache       = Safe
|accuratetexturecachenotes = Fixes map in Coin Runners Mode.
|accuratetexturecachenotes = Fixes map in Coin Runners Mode.
}}
}}