Rune Factory: Tides of Destiny: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26464
|forumlink = https://forums.dolphin-emu.org/showthread.php?tid=26464
}}
}}


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{{testing/entry|revision=3.0-159|OS=Windows 7|CPU=AMD Phenom II X4 @ 3 GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS.|tester=}}
{{testing/entry|revision=3.0-159|OS=Windows 7|CPU=AMD Phenom II X4 @ 3 GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS.|tester=}}
{{testing/entry|revision=3.0-589|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @3 GHz|GPU=NVIDIA GeForce GTX 560|result=Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though|tester=Alu}}
{{testing/entry|revision=3.0-589|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @3 GHz|GPU=NVIDIA GeForce GTX 560|result=Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though|tester=Alu}}
{{testing/entry|revision=3.0-863|OS=Windows 8|CPU=AMD Phenom II X4 955BE @ 3.2 GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35FPS).|tester=Despia}}
{{testing/entry|revision=3.0-863|OS=Windows 8|CPU=AMD Phenom II X4 955BE @ 3.2 GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35FPS).|tester=Despia}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5 GHz|GPU=ATI Radeon HD 5770|result=Constant 30FPS 100% speed|tester=Vincend}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5 GHz|GPU=ATI Radeon HD 5770|result=Constant 30FPS 100% speed|tester=Vincend}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Pentium B960 @ 2.2 GHz|GPU=Intel HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.|tester=emmaus}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Pentium B960 @ 2.2 GHz|GPU=Intel HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.|tester=emmaus}}