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The Legend of Zelda: The Wind Waker: Difference between revisions
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(Do not recommend to people to disable efb copy, we already have a better solution listed that doesn't break anything) |
(There. Added it back in a cleaner way.) |
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**Breaks the sun glare effect. | **Breaks the sun glare effect. | ||
*Disable EFB copy. | *Disable EFB copy. | ||
**This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. | **This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. This is not recommended. | ||
*Enable EFB and Zelda Twilight Princess Bloom Hack. | *Enable EFB and Zelda Twilight Princess Bloom Hack. | ||
**Solves the blur problem and other issues. Zelda Twilight Princess hack works better than Bleach Versus Crusade, since Bleach Versus Crusade breaks shadows. | **Solves the blur problem and other issues. Zelda Twilight Princess hack works better than Bleach Versus Crusade, since Bleach Versus Crusade breaks shadows. | ||
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*CPU->efb access and and efb copy to texture/ram no longer affect the DOF blur. | *CPU->efb access and and efb copy to texture/ram no longer affect the DOF blur. | ||
*To remove the DOF blur you need to use an efb scale that is higher than your window/fullscreen resolution. This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scale. This will eliminate the DOF blur without breaking anything. | *To remove the DOF blur you need to use an efb scale that is higher than your window/fullscreen resolution. This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scale. This will eliminate the DOF blur without breaking anything. | ||
*Disable EFB copy. | |||
**This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. This is not recommended. | |||
*The d3d11 video backend will produce DOF blur regardless of efb scale. It is therefore advised to use the d3d9 or openGL video backends. | *The d3d11 video backend will produce DOF blur regardless of efb scale. It is therefore advised to use the d3d9 or openGL video backends. | ||
*It is not advised to use projection hacks with newer revisions. | *It is not advised to use projection hacks with newer revisions. |