The Legend of Zelda: The Wind Waker: Difference between revisions

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(Do not recommend to people to disable efb copy, we already have a better solution listed that doesn't break anything)
(There. Added it back in a cleaner way.)
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**Breaks the sun glare effect.
**Breaks the sun glare effect.
*Disable EFB copy.
*Disable EFB copy.
**This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem.
**This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. This is not recommended. 
*Enable EFB and Zelda Twilight Princess Bloom Hack.
*Enable EFB and Zelda Twilight Princess Bloom Hack.
**Solves the blur problem and other issues. Zelda Twilight Princess hack works better than Bleach Versus Crusade, since Bleach Versus Crusade breaks shadows.
**Solves the blur problem and other issues. Zelda Twilight Princess hack works better than Bleach Versus Crusade, since Bleach Versus Crusade breaks shadows.
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*CPU->efb access and and efb copy to texture/ram no longer affect the DOF blur.
*CPU->efb access and and efb copy to texture/ram no longer affect the DOF blur.
*To remove the DOF blur you need to use an efb scale that is higher than your window/fullscreen resolution.  This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scale.  This will eliminate the DOF blur without breaking anything.
*To remove the DOF blur you need to use an efb scale that is higher than your window/fullscreen resolution.  This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scale.  This will eliminate the DOF blur without breaking anything.
*Disable EFB copy.
**This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. This is not recommended.
*The d3d11 video backend will produce DOF blur regardless of efb scale.  It is therefore advised to use the d3d9 or openGL video backends.
*The d3d11 video backend will produce DOF blur regardless of efb scale.  It is therefore advised to use the d3d9 or openGL video backends.
*It is not advised to use projection hacks with newer revisions.
*It is not advised to use projection hacks with newer revisions.