New Super Mario Bros. Wii: Difference between revisions

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===Config===
===Config===
* '''Enable Dual Core''': Yes
{{Config
 
|dualcore              = Yes
===Graphics===
|dualcorenotes        =
* '''Enable CPU→EFB access''': No  
|idleskipping          =
* '''Safe Texture Cache''': Yes (the game crashes at the end of level 4-3 if this option is not checked)
|idleskippingnotes    =
* '''Disable Fog''': Yes
|dsplleonthread        =
* '''Enable EFB copy''': Yes, to texture. Copy EFB to RAM will fix the issues with objects such as coins just showing as a sprite, but is MUCH slower.
|dsplleonthreadnotes  =
 
|hletheipll            =
===DSP===
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|graphicsplugin        =  
|graphicspluginnotes  =  
|forcefilter          =  
|forcefilternotes      =  
|widescreenhack        =  
|widescreenhacknotes  =  
|cpuefbaccess          = No
|cpuefbaccessnotes    =
|safetecturecache      = Yes
|safetecturecachenotes = the game crashes at the end of level 4-3 if this option is not checked
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            = Yes
|disablefognotes      =
|efbcopy              = Yes, to texture
|efbcopynotes          = Copy EFB to RAM will fix the issues with objects such as coins just showing as a sprite, but is MUCH slower.
|xfb                  =
|xfbnotes              =  
|realxfb              =
|realxfbnotes          =  
|dspplugin            =  
|dsppluginnotes        =  
|hleaudio              =  
|hleaudionotes        =  
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
}}


==Gameplay Videos==
==Gameplay Videos==