New Super Mario Bros. Wii: Difference between revisions
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(→Testing: Waa this done to avoid template errors notices?) |
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{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom2 x4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770 1GB|result=Awesome|tester=}} | {{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom2 x4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770 1GB|result=Awesome|tester=}} | ||
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration|tester=}} | {{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration|tester=}} | ||
{{Test Entry|revision=6686|OS=Windows 7 x86|CPU= | {{Test Entry|revision=6686|OS=Windows 7 x86|CPU=Not specified|GPU=Not specified|result=The game locks after I choose the number of players. I don't know why it happens. It's first play. Used every graphic plugin.|tester=[[User:SWFlash|SWFlash]]}} | ||
{{Test Entry|revision=6950|OS=Windows 7 x64|CPU=Intel Q9550|GPU=nVidia GeForce GTX 275|result=Excellent|tester=}} | {{Test Entry|revision=6950|OS=Windows 7 x64|CPU=Intel Q9550|GPU=nVidia GeForce GTX 275|result=Excellent|tester=}} | ||
{{Test Entry|revision=7228|OS=Gentoo Linux x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9600|result=playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|tester=}} | {{Test Entry|revision=7228|OS=Gentoo Linux x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9600|result=playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|tester=}} |