New Super Mario Bros. Wii: Difference between revisions
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{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue.|tester=MegaJump}} | {{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue.|tester=MegaJump}} | ||
{{Test Entry|revision=7683|OS=Windows 7 x64|CPU=Intel Core i5-2400S @ 2.5GHz|GPU=AMD Radeon HD 6750M 512MB|result=iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55 fps, all working fine and fast including rotating coins .|tester=Baltim}} | {{Test Entry|revision=7683|OS=Windows 7 x64|CPU=Intel Core i5-2400S @ 2.5GHz|GPU=AMD Radeon HD 6750M 512MB|result=iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55 fps, all working fine and fast including rotating coins .|tester=Baltim}} | ||
{{Test Entry|revision=3.0|OS=Linux (Ubuntu 10.10)|CPU=AMD Phenom II X3 720 | {{Test Entry|revision=3.0|OS=Linux (Ubuntu 10.10)|CPU=AMD Phenom II X3 720 @ 2.94GHz|GPU=nVidia GeForce 8800 GT|result=Full frame rate almost the whole game.|tester=Keller999}} | ||
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