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Star Fox Adventures: Difference between revisions
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{{Test Entry|revision=7338|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=nVidia GeForce 9600GT|result=Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons).|tester=BluPhoenix}} | {{Test Entry|revision=7338|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=nVidia GeForce 9600GT|result=Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons).|tester=BluPhoenix}} | ||
{{Test Entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Playable. lots of slowdowns, especially during cutscenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.|tester=FeelGoodChicken}} | {{Test Entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Playable. lots of slowdowns, especially during cutscenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.|tester=FeelGoodChicken}} | ||
{{Test Entry|revision=7690M|OS=|CPU=|GPU=|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully. |tester=}} | |||
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