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The Legend of Zelda: Twilight Princess (Wii): Difference between revisions
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{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30fps all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump}} | {{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30fps all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump}} | ||
{{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12fps @ D3D9, 6-8fps @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}} | {{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12fps @ D3D9, 6-8fps @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}} | ||
{{Test Entry|revision=3.0|OS=Mac OS 10.7.2|CPU=Core i5 @2.8GHz|GPU=AMD Raedon HD5750|result=Almost Perfect, mini-map is garbled unless you change EFBCopies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}} | {{Test Entry|revision=3.0|OS=Mac OS 10.7.2|CPU=Core i5 @2.8GHz|GPU=AMD Raedon HD5750|result=Almost Perfect, mini-map is garbled unless you change EFBCopies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}} | ||
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== Gameplay Videos == | == Gameplay Videos == |