The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. 16 FPS in Hyrule Field. A little slowdown on large area. |tester=Livy the pixie}}
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. 16 FPS in Hyrule Field. A little slowdown on large area. |tester=Livy the pixie}}
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93GHz|GPU=Intel HD Arrandale|result=Full speed most of the time. 18 FPS in Hyrule Field. A little slowdown on large area.|tester=Livy the pixie}}
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93GHz|GPU=Intel HD Arrandale|result=Full speed most of the time. 18 FPS in Hyrule Field. A little slowdown on large area.|tester=Livy the pixie}}
{{Test Entry|revision=3.0|OS=Mac OS 10.7.2|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFBCopies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}}
{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}}
{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}}
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30fps all the time.  No major problems, although maximizing the window during gameplay will crash Dolphin.  Easily playable at 2x Native.|tester=MegaJump}}
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30fps all the time.  No major problems, although maximizing the window during gameplay will crash Dolphin.  Easily playable at 2x Native.|tester=MegaJump}}
{{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12fps @ D3D9, 6-8fps @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}}
{{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12fps @ D3D9, 6-8fps @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}}
{{Test Entry|revision=3.0|OS=Mac OS 10.7.2|CPU=Core i5 @2.8GHz|GPU=AMD Raedon HD5750|result=Almost Perfect, mini-map is garbled unless you change EFBCopies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}}
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