Super Smash Bros. Brawl: Difference between revisions

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{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; verything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; verything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo E6300 @ 1.87GHz|GPU=nVidia GeForce 9400 GT|result=USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues.|tester=Zekisu}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo E6300 @ 1.87GHz|GPU=nVidia GeForce 9400 GT|result=USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues.|tester=Zekisu}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel I5 760 @2.8 GHZ|GPU=Nvidia Geforce 9600 GT 2GB|result=Perfect at 1050p 2.5x native. In the Spear Pilar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native retolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect (PAL VERSION)|tester=Vicarcan93}}
{{testing/end}}
{{testing/end}}