Final Fantasy Crystal Chronicles: The Crystal Bearers: Difference between revisions
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025 - 658MHz|result=Disable Panic Handlers! In game runs at 11-24 fps (35-80% of speed) - seems playable. Sound's in cut-scenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on Gamecube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ): |tester=†.fl.l).}} | {{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025 - 658MHz|result=Disable Panic Handlers! In game runs at 11-24 fps (35-80% of speed) - seems playable. Sound's in cut-scenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on Gamecube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ): |tester=†.fl.l).}} | ||
{{testing/entry|revision=3.0 - 235|OS= Windows 7 x64|CPU= Intel Core i5 2.53Ghz|GPU= Ati Radeon HD 5650 1GB - 4GB RAM|result=Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20 fps 60 vps 100% sometimes slow down 10fps 30vps 40% , game music alaways freeze|tester= David}} | |||
{{testing/end}} | {{testing/end}} | ||