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The Legend of Zelda: Twilight Princess (Wii): Difference between revisions
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{{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12fps @ D3D9, 6-8fps @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}} | {{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12fps @ D3D9, 6-8fps @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}} | ||
{{Test Entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 3.2Ghz|GPU=AMD Radeon HD 6970|result=Constant 30fps @ D3D9, no soundproblems, no crashes, Hyrule Field 30fps after activating "DSP LLE on Thread"|tester=}} | {{Test Entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 3.2Ghz|GPU=AMD Radeon HD 6970|result=Constant 30fps @ D3D9, no soundproblems, no crashes, Hyrule Field 30fps after activating "DSP LLE on Thread"|tester=}} | ||
{{Test Entry|revision=3.0|OS=openSUSE Linux x86_64|CPU=AMD Phenom II 1090T @ 3. | {{Test Entry|revision=3.0|OS=openSUSE Linux x86_64|CPU=AMD Phenom II 1090T @ 3.2GHz|GPU=nVidia 560 GTX|result=Perfect|tester=Delayline}} | ||
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