Mario Kart: Double Dash‼: Difference between revisions

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{{testing/entry|revision=3.0-692|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 3.4GHz|GPU=Intel HD Graphics 4000|result=Fully playable in single-player/2p co-op, 60 FPS; FPS halves in split screen; DX9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler.|tester=soren121}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 3.4GHz|GPU=Intel HD Graphics 4000|result=Fully playable in single-player/2p co-op, 60 FPS; FPS halves in split screen; DX9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler.|tester=soren121}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x86|CPU=AMD Phenom II X4 810 Processor|GPU=ATI Radeon HD 4600 Series|result=The game runs fine with serious slow downs. I get around 20-30 FPS in game. After the start up sequence, the game hangs there until you press a button.|tester=Goldtex}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x86|CPU=AMD Phenom II X4 810 Processor|GPU=ATI Radeon HD 4600 Series|result=The game runs fine with serious slow downs. I get around 20-30 FPS in game. After the start up sequence, the game hangs there until you press a button.|tester=Goldtex}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-3820QM@ 2.6GHz|GPU=nVidia GeForce GT 650M |result=Single player runs smoothly at 60 FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50 FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60 FPS and audio becomes choppy. |tester=Pyro Paper Planes}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-3820QM @ 2.6GHz|GPU=nVidia GeForce GT 650M |result=Single player runs smoothly at 60 FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50 FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60 FPS and audio becomes choppy.|tester=Pyro Paper Planes}}
{{testing/end}}
{{testing/end}}