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Metroid Prime 2: Echoes (GC): Difference between revisions
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== Problems == | == Problems == | ||
=== | === Crashing === | ||
Random crashes are extremely rare, but may happen regardless of settings. Save often. | |||
=== | === Audio Issues === | ||
Several sounds don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. See {{issue|5563}}. | |||
=== Broken x-ray/thermal visor === | |||
The Scan visor will not work with EFB to Texture. Use EFB to Ram to fix it. | |||
=== Dynamic Loading Issues === | |||
Metroid Prime 2, like all the Metroid Prime games, uses dynamic loading to load areas seamlessly. On the GameCube, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
| | |efbcopy = RAM | ||
| | |efbcopynotes = Required for the Scan Visor to work properly | ||
|dspengine = LLE | |||
| | |dspenginenotes = Minimizes audio problems | ||
| | |fastdisc = On | ||
| | |fastdiscnotes = Improves dynamic loading | ||
| | |||
}} | }} | ||