Metroid Prime (Metroid Prime: Trilogy): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 22: | Line 22: | ||
Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions. | Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions. | ||
=== | === Audio Issues === | ||
Several sound effecs don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. This issue also appears to cause studdering when using LLE. See {{issue|5563}}. | |||
=== Wiimote Lag === | === Wiimote Lag === | ||
The game may experience a small amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it. | The game may experience a small amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it. | ||
=== Black Bar === | === Black Bar === | ||
Line 57: | Line 54: | ||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Helps with sound problems | |dspenginenotes = Helps with sound problems | ||
}} | }} | ||