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Super Mario Galaxy 2: Difference between revisions
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{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 860 @ 2.8GHz|GPU=nVidia GeForce GTS 450|result=Playable stable 60 fps at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}} | {{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 860 @ 2.8GHz|GPU=nVidia GeForce GTS 450|result=Playable stable 60 fps at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}} | ||
{{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GeForce GTX 460|result=Playable mostly 60 FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50 FPS.|tester=rpglord}} | {{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GeForce GTX 460|result=Playable mostly 60 FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50 FPS.|tester=rpglord}} | ||
{{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x64|CPU=Core i5 3570K @4.6Ghz|GPU=ATI Radeon HD 7850 (1050Mhz/1200Mhz) + Catalyst driver 12.6 & 12.8 & OpenGL|result=Framerate usualy block to 30FPS Max with and without filter, upscaling Max and other options i'ts exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using | {{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x64|CPU=Core i5 3570K @4.6Ghz|GPU=ATI Radeon HD 7850 (1050Mhz/1200Mhz) + Catalyst driver 12.6 & 12.8 & OpenGL|result=Framerate usualy block to 30FPS Max with and without filter, upscaling Max and other options i'ts exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}} | ||
{{testing/end}} | {{testing/end}} | ||