Super Mario Galaxy 2: Difference between revisions

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{{testing/entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{testing/entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|3.0-194|OS=Windows 7 x64|CPU=AMD FX 8120 @ 3.1GHz|GPU=AMD Radeon HD 6950|result=Playable stable 60 fps at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.|tester=RnBandCrunk}}
{{testing/entry|revision=3.0-194|OS=Windows 7 x64|CPU=AMD FX 8120 @ 3.1GHz|GPU=AMD Radeon HD 6950|result=Playable stable 60 fps at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.|tester=RnBandCrunk}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 860 @ 2.8GHz|GPU=nVidia GeForce GTS 450|result=Playable stable 60 fps at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 860 @ 2.8GHz|GPU=nVidia GeForce GTS 450|result=Playable stable 60 fps at 720p internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GeForce GTX 460|result=Playable mostly 60 FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50 FPS.|tester=rpglord}}
{{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GeForce GTX 460|result=Playable mostly 60 FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50 FPS.|tester=rpglord}}
{{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x64|CPU=Core i5 3570K @4.6Ghz|GPU=ATI Radeon HD 7850 (1050Mhz/1200Mhz) + Catalyst driver 12.6 & 12.8 & OpenGL|result=Framerate usualy block to 30FPS Max with and without filter, upscaling Max and other options i'ts exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x86_64|CPU=Intel Core i5-3570K @ 4.6GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30 FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30 FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/end}}
{{testing/end}}