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Super Mario Galaxy 2: Difference between revisions
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{{testing/entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium E8400 @ 3.6GHz|GPU=nVidia GeForce 8800 GT|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}} | {{testing/entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium E8400 @ 3.6GHz|GPU=nVidia GeForce 8800 GT|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}} | ||
{{testing/entry|revision=7504|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect in most areas 40-60 FPS|tester=}} | {{testing/entry|revision=7504|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect in most areas 40-60 FPS|tester=}} | ||
{{testing/entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ @ 2GHz|GPU=nVidia GeForce 560 | {{testing/entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ @ 2GHz|GPU=nVidia GeForce 560 Ti|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}} | ||
{{testing/entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4GHz|GPU=nVidia GeForce GTX 570|result=Perfect with DX11, 55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}} | {{testing/entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4GHz|GPU=nVidia GeForce GTX 570|result=Perfect with DX11, 55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}} | ||
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 4GHz|GPU=nVidia GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly. World 3 is slower than other worlds.|tester=}} | {{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 4GHz|GPU=nVidia GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly. World 3 is slower than other worlds.|tester=}} |