Mega Man Network Transmission: Difference between revisions
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(→Problems: Added Graphical Inaccuracies - This game should be played using Direct3D11 for the backend.) |
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== Problems == | == Problems == | ||
=== Graphical Inaccuracies === | |||
[[File:Mega_Man_Network_Transmission_Emulation.jpg|900px|thumb|]] | |||
Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies. | |||
In particular on Direct3D9, attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible. On OpenGL, these effects are simply poorly rendered with large squares. | |||
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead. | |||
=== Slow Opening Cutscene === | === Slow Opening Cutscene === |