Mega Man Network Transmission: Difference between revisions

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(→‎Problems: Added Graphical Inaccuracies - This game should be played using Direct3D11 for the backend.)
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== Problems ==
== Problems ==
=== Graphical Inaccuracies ===
[[File:Mega_Man_Network_Transmission_Emulation.jpg|900px|thumb|]]
Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies.
In particular on Direct3D9, attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible. On OpenGL, these effects are simply poorly rendered with large squares.
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead.


=== Slow Opening Cutscene ===
=== Slow Opening Cutscene ===