Progress Continues
We've already had 21685 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Metroid Prime 3: Corruption (Wii): Difference between revisions
Jump to navigation
Jump to search
(New AX HLE 2.0 merger. Tested.) |
|||
Line 28: | Line 28: | ||
=== Micro-stuttering === | === Micro-stuttering === | ||
All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. DSP HLE and DSP LLE are both affected, though DSP LLE appears to make it worse in some revisions. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations. Micro-stuttering can trigger the Black Bar glitch. | All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. DSP HLE and DSP LLE are both affected, though DSP LLE appears to make it worse in some revisions. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations. Micro-stuttering can trigger the Black Bar glitch. | ||
=== Pixelation Glitches === | === Pixelation Glitches === | ||
Line 56: | Line 53: | ||
=== Visors === | === Visors === | ||
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game. | Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game. | ||
=== <s>Audio Problems, Stalls</s> === | |||
The game will have numerous audio problems with DSP HLE, such as sound effects issues and a few seconds of music randomly looping forever. And it may stall out during the "Input Identity Code" sequence at the start of the game. Use [[DSP LLE]] to ensure proper audio. See {{issue|5563}}. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}. | |||
=== <s>Slow Speed</s> === | === <s>Slow Speed</s> === | ||
Line 66: | Line 66: | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||