Progress Continues
We've already had 21639 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Netplay Guide: Difference between revisions
Jump to navigation
Jump to search
(→Requirements and Known Bugs: Forgot one) |
(Some capitalization changes. Added another "changes since 3.5": not really sure that's important enough, but those that use it say it's a big improvement, so eh, why not.) |
||
Line 4: | Line 4: | ||
*HLE is functional in Netplay (with AX-HLE games) as of {{revision|3.5-1154}}. | *HLE is functional in Netplay (with AX-HLE games) as of {{revision|3.5-1154}}. | ||
*OpenGL and D3D9 speed improvements | *OpenGL and D3D9 speed improvements | ||
*Ability to disable memory cards added in Netplay settings as of {{revision|3.5-1193}}. | *Ability to disable memory cards added in Netplay settings as of {{revision|3.5-1193}}. | ||
*Improved netplay configuration window in {{revision|3.5-1208}}. | |||
== Requirements and Known Bugs== | == Requirements and Known Bugs== | ||
Line 45: | Line 46: | ||
Dolphin handles latency in a very unique way: the pad buffer doesn't directly control the number of frames of lag. To find the best setting, start with a high setting and then turn down the pad buffer until the game starts slowing down. The best time to do this is during low taxing areas, such as menus or character select screens, since you're less likely to get slowdown from a computer. Be sure that all computers are able to run the section of the game at fullspeed when adjusting the pad buffer. | Dolphin handles latency in a very unique way: the pad buffer doesn't directly control the number of frames of lag. To find the best setting, start with a high setting and then turn down the pad buffer until the game starts slowing down. The best time to do this is during low taxing areas, such as menus or character select screens, since you're less likely to get slowdown from a computer. Be sure that all computers are able to run the section of the game at fullspeed when adjusting the pad buffer. | ||
=== Setting a | === Setting a Spectator === | ||
When a player connects that you want to be a spectator, the host must click their name, and then hit "Configure Pads". In the configure pads menu, turn off all pads for that player, and then hit OK to confirm. | When a player connects that you want to be a spectator, the host must click their name, and then hit "Configure Pads". In the configure pads menu, turn off all pads for that player, and then hit OK to confirm. | ||
{{image|NetplayGuide-Spectator.png|A spectator shows no controllers|br}} | {{image|NetplayGuide-Spectator.png|A spectator shows no controllers|br}} | ||
=== Mixing | === Mixing Local and Online Players === | ||
To set multiple players on one computer, highlight the player that will have multiple controllers and hit "Configure Pads". Then put the controller you want them to control underneath the pad their controller is configured for. This can be done for multiple people connected to the server. | To set multiple players on one computer, highlight the player that will have multiple controllers and hit "Configure Pads". Then put the controller you want them to control underneath the pad their controller is configured for. This can be done for multiple people connected to the server. |