Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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(Adjusted Flickering Menu, added No Menu Videos. Redid the "Draw Distance" problem to be more technical and accurate. Fixed minor error in the latest testing entry.)
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== Problems ==
== Problems ==


=== Draw Distance ===
=== Z-Compression ===
Rogue Squadron is known for having remarkable draw distance for a GameCube game. However, Dolphin is not able to emulate it properly, resulting in extremely short visual range. The game is playable, but it is extremely difficult to complete with this glitch. See {{issue|4113}}.
Rogue Squadron uses RGB565_Z16 with Z-compression - a texture format that Dolphin's hardware renderers currently do not support - for distant objects and the skydome. The lack of support for this feature makes the skydome appear over nearly everything, and distant objects are not rendered at all. This gives the impression of an extremely short draw distance. The game is functional, but it is impossible to play with this issue. The software renderer supports Z-compression and this issue is not present there, but the extreme hardware demands prevent it from being playable on any current system. See {{issue|4113}}.
{{image|SWRS2-drawdistance.jpg|Draw Distance on the Death Star level|br}}
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}


=== Flickering on menu ===
=== Flickering Menu ===
In-game menu suffers from flickering issues. Resizing the window once when playing fixes this flickering.
In-game menu suffers from flickering issues in D3D9 and D3D11. Enter/exit fullscreen or resize the window to fix the flickering. Since the GLSL merge in {{revision|3.5-1025}}, OpenGL does not have this issue.
Main game not playable due to draw distance issue.
 
=== No Menu Videos ===
The background videos in the menu do not work in D3D9. Use D3D11 or OpenGL and they will appear normally.


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-865|OS=Windows 8 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25 FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.0-865|OS=Windows 8 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25 FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.0-1387|OS=Windows 7 x64|CPU=AMD FX 6350|GPU=nVidia GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1387|OS=Windows 7 x64|CPU=AMD FX 6350|GPU=nVidia GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/end}}
{{testing/end}}