Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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(Adjusted Flickering Menu, added No Menu Videos. Redid the "Draw Distance" problem to be more technical and accurate. Fixed minor error in the latest testing entry.)
m (→‎zfreeze: Derp. I should be more careful with this stuff.)
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== Problems ==
== Problems ==


=== Z-Compression ===
=== zfreeze ===
Rogue Squadron uses RGB565_Z16 with Z-compression - a texture format that Dolphin's hardware renderers currently do not support - for distant objects and the skydome. The lack of support for this feature makes the skydome appear over nearly everything, and distant objects are not rendered at all. This gives the impression of an extremely short draw distance. The game is functional, but it is impossible to play with this issue. The software renderer supports Z-compression and this issue is not present there, but the extreme hardware demands prevent it from being playable on any current system. See {{issue|4113}}.
Rogue Squadron uses zfreeze - a function that Dolphin's hardware renderers currently do not support - for distant objects and the skydome. The lack of support for this feature makes the skydome appear over nearly everything, and distant objects are not rendered at all. This gives the impression of an extremely short draw distance. The game is functional, but it is impossible to play with this issue. The software renderer supports zfreeze and this issue is not present there, but the extreme hardware demands prevent it from being playable on any current system. See {{issue|4113}} and {{issue|3334}}.
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}