Super Smash Bros. Melee: Difference between revisions

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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4771|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.9Ghz|GPU=ATI Radeon HD 5450|result=Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.|tester=Dawngaward0110}}
{{testing/entry|revision=4771|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.9Ghz|GPU=ATI Radeon HD 5450|result=Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.|tester=Dawngaward0110}}
{{testing/entry|revision=3.5-367|OS=Windows 8 x64|CPU=Intel i7 3630QM @ 3.4GHZ|GPU=Nvidia GeForce GT 645M|result=Runs perfectly. No sound, graphical, or general glitches in sight. Always a consant 60 FPS|tester=mcaso123}}
{{testing/entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenom 9550 X4 @ 2.2GHz|GPU=nVidia GeForce 9100|result=Perfect|tester=}}
{{testing/entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenom 9550 X4 @ 2.2GHz|GPU=nVidia GeForce 9100|result=Perfect|tester=}}
{{testing/entry|revision=6857|OS=Windows XP x86|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Perfect|tester=}}
{{testing/entry|revision=6857|OS=Windows XP x86|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Perfect|tester=}}
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{{testing/entry|revision=3.5-336|OS=Windows 7 x64|CPU=Intel Core i7-3770k|GPU=nVidia GeForce GTX 680|result=Full 60 FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-336|OS=Windows 7 x64|CPU=Intel Core i7-3770k|GPU=nVidia GeForce GTX 680|result=Full 60 FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5 2450|GPU=Intel HD Graphics 3000|result=60 FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5 2450|GPU=Intel HD Graphics 3000|result=60 FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
{{testing/entry|revision=3.5-367|OS=Windows 8 x64|CPU=Intel Core i7 3630QM @ 3.4GHZ|GPU=nVidia GeForce GT 645M|result=Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60 FPS|tester=mcaso123}}
{{testing/entry|revision=3.5-600|OS=Windows 8 x86|CPU=AMD FX-8120|GPU=AMD Radeon HD 6670|result=Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow.|tester=DavidBascus}}
{{testing/entry|revision=3.5-600|OS=Windows 8 x86|CPU=AMD FX-8120|GPU=AMD Radeon HD 6670|result=Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow.|tester=DavidBascus}}
{{testing/end}}
{{testing/end}}