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Fire Emblem: Path of Radiance: Difference between revisions
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{{testing/entry|revision=6519|OS=Windows XP x86|CPU=AMD Athlon 64 X2 4000+|GPU=nVidia GeForce 8500 GT|result=Full playable but the cinematics go slowly|tester=}} | {{testing/entry|revision=6519|OS=Windows XP x86|CPU=AMD Athlon 64 X2 4000+|GPU=nVidia GeForce 8500 GT|result=Full playable but the cinematics go slowly|tester=}} | ||
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04 x64|CPU=Intel Core i5-2300 @ 2.8GHz|GPU=nVidia GeForce 430|result=Perfect, EFB scaled copies must be off|tester=asdf31416}} | {{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04 x64|CPU=Intel Core i5-2300 @ 2.8GHz|GPU=nVidia GeForce 430|result=Perfect, EFB scaled copies must be off|tester=asdf31416}} | ||
{{testing/entry|revision=7714|OS=Mac OS X 10.7.1 x64|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=7714|OS=Mac OS X 10.7.1 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Perfect except for final cinematic which needs VSync|tester=}} | ||
{{testing/entry|revision=7714|OS=Linux Ubuntu 11.10 x86|CPU=Intel Pentium E2200 @ 2.2GHz|GPU=Intel G33|result=Crashed after the introductory scene when cell shading was attempted.|tester=}} | {{testing/entry|revision=7714|OS=Linux Ubuntu 11.10 x86|CPU=Intel Pentium E2200 @ 2.2GHz|GPU=Intel G33|result=Crashed after the introductory scene when cell shading was attempted.|tester=}} | ||
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=nVidia GeForce GTX 570 @ .9GHz|result=Almost perfect, the only problem remaining is the sound, many many glitches.|tester=Titouf}} | {{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=nVidia GeForce GTX 570 @ .9GHz|result=Almost perfect, the only problem remaining is the sound, many many glitches.|tester=Titouf}} |